InputSystem Changelog

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0.1.2-preview #

19 Dec 2018

Changed
Added
Fixed
Known Issues
NOTE: The minimum version requirement for the new input system has been bumped
      to 2018.3. The previous minum requirement of 2018.2 is no longer supported.
      Also, we have dropped support for the .NET 3.5 runtime. The new .NET 4
      runtime is now required to use the new input system.

We've started working on documentation. The current work-in-progress can be found on GitHub.

Changed

  • InputConfiguration has been replaced with a new InputSettings class.
  • InputConfiguration.lockInputToGame has been moved to InputEditorUserSettings.lockInputToGameView. This setting is now persisted as a local user setting.
  • InputSystem.updateMask has been replaced with InputSettings.updateMode.
  • InputSystem.runInBackground has been moved to InputSettings.runInBackground.
  • Icons have been updated for improved styling and now have separate dark and light skin versions.
  • Lock Input To Game and Diagnostics Mode are now persisted as user settings
  • Brought back .current getters and added InputSettings.filterNoiseOnCurrent to control whether noise filtering on the getters is performed or not.
  • Removed old and outdated Doxygen-generated API docs.

Added

  • InputSystem.settings contains the current input system settings.
  • A new UI has been added to "Edit >> Project Settings..." to edit input system settings. Settings are stored in a user-controlled asset in any location inside Assets/. Multiple assets can be used and switched between.
  • Joystick HIDs are now supported on Windows, Mac, and UWP.
  • Can now put system into manual update mode (InputSettings.updateMode). In this mode, events will not get automatically processed. To process events, call InputSystem.Update().
  • Added shortcuts to action editor window (requires 2019.1).
  • Added icons for .inputactions assets.

Fixed

  • InputSystem.devices not yet being initialized in MonoBehaviour.Start when in editor.

Known Issues

  • Input settings are not yet included in player builds. This means that at the moment, player builds will always start out with default input settings.
  • There have been reports of some stickiness to buttons on 2019.1 alpha builds. We are looking at this now.