InputSystem Changelog

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0.9.6-preview #

06 Sep 2019

Fixed
Changed
Added

Fixed

  • Exceptions in scenes of Visualizers sample if respective device was not present on system (e.g. in PenVisualizer if no pen was present in system).
  • Fixed exception in Input Action Asset Editor window when typing whitespace into the search field.
  • Fixed control scheme popup window in input action asset editor window showing in the correct screen position on windows.

Actions

  • Setting timeouts from IInputInteraction.Process not working as expected when processing happened in response to previous timeout expiring (#714).
  • Pending timeouts on a device not being removed when device was removed.

Changed

  • Replaced HIDSupport.shouldCreateHID event with a new HIDSupport.supportedHIDUsages property, which takes an array of supported usages.

Added

Actions

  • Added PlayerInput.neverAutoSwitchControlSchemes to disable logic that automatically enables control scheme switching when there is only a single PlayerInput in the game.
  • Added PlayerInput.SwitchControlScheme to switch schemes manually.