1.5.1 #
Fixed
Fixed
- Fixed unclosed profiler marker in
InvokeCallbacksSafe_AnyCallbackReturnsTrue
which would lead to eventually broken profiler traces in some cases like usingPlayerInput
(case ISXB-393). - Fixed InputAction.bindings.count not getting correctly updated after removing bindings with Erase().
- Fixed an issue where connecting a gamepad in the editor with certain settings will cause memory and performance to degrade (case UUM-19480).
- Fixed issue leading to a stack overflow crash during device initialization in
InsertControlBitRangeNode
(case ISXB-405). - Fixed the issue where saving and loading override bindings to JSON would set unassigned overrides (that were
null
) to assigned overrides (as an empty string""
).