InputSystem Changelog

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1.5.1 #

15 Mar 2023

Fixed

Fixed

  • Fixed unclosed profiler marker in InvokeCallbacksSafe_AnyCallbackReturnsTrue which would lead to eventually broken profiler traces in some cases like using PlayerInput (case ISXB-393).
  • Fixed InputAction.bindings.count not getting correctly updated after removing bindings with Erase().
  • Fixed an issue where connecting a gamepad in the editor with certain settings will cause memory and performance to degrade (case UUM-19480).
  • Fixed issue leading to a stack overflow crash during device initialization in InsertControlBitRangeNode (case ISXB-405).
  • Fixed the issue where saving and loading override bindings to JSON would set unassigned overrides (that were null) to assigned overrides (as an empty string "").