1.11.0 #
Fixed
Changed
Added
Fixed
- Fixed memory allocation on every frame when using UIDocument without EventSystem. ISXB-953
- Fixed Action Maps name edition which could be inconsistent in Input Action Editor UI.
- Fixed InputDeviceTester sample only visualizing a given touch contact once. ISXB-1017
- Fixed an update loop in the asset editor that occurs when selecting an Action Map that has no Actions.
- Fixed Package compilation when Unity Analytics module is not enabled on 2022.3. ISXB-996
- Fixed 'OnDrop' event not called when 'IPointerDownHandler' is also listened. ISXB-1014
- Fixed InputSystemUIInputModule calling pointer events on parent objects even when the "Send Pointer Hover To Parent" is off. ISXB-586
- Improved performance of disconnected device activation (ISX-1450)
- Fixed DualSense controllers being recognized as DualShock4 (ISX-1411)
Changed
- Use
ProfilerMarker
instead ofProfiler.BeginSample
andProfiler.EndSample
when appropriate to enable recording of profiling data.
Added
- Added Hinge Angle sensor support for foldable devices.
- Added InputDeviceMatcher.WithManufacturerContains(string noRegexMatch) API to improve DualShockSupport.Initialize performance (ISX-1411)
- Added tests for Input Action Editor UI for managing action maps (List, create, rename, delete) (ISX-2087)
- Added automatic loading of custom extensions of InputProcessor, InputInteraction and InputBindingComposite [ISXB-856]](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-856).
- Added an IME Input sample scene.