InputSystem Changelog

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1.11.1 #

26 Sep 2024

Fixed
Changed

Fixed

  • Fixed Multiple interactions could breaks on Composite Binding. ISXB-619
  • Fixed memory leak when the OnScreenStick component was destroyed ISXB-1070. Contribution by LukeUnityDev.
  • Fixed Action Maps contextual menu in Action Editor UI that occasionally displays unrelated items.
  • Fixed "MissingReferenceException" errors when closing an in-game dropdown field ISXB-1081.
  • Fixed potential crash on Mac when using stale references to deleted InputDevice objects ISXB-606.
  • Fixed conditional compilation for non-editor analytics on platforms not enabling analytics.
  • Fixed simulated touch input not working with PlayerInput component ISXB-483.
  • Fixed unused PenState information to determine the displayIndex on platforms providing it. (PLAT-10123)

Changed

  • Renamed editor Resources directories to PackageResources to fix package validation warnings.
  • Changed representation of GamepadButton enum values in Inspector to display aliased enum values as a single item to avoid confusion around selection and aliased value display when multiple enum items map to the same numerical value. ISXB-543
  • PlayerInput component now warns if the system cannot find matching control scheme, which can occur if all control schemes already paired (e.g. to other game objects with PlayerInput components) ISXB-1020