InputSystem Changelog

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1.4.4 #

01 Nov 2022

Fixed

Fixed

  • Fixed ArgumentNullException when opening the Prefab Overrides window and selecting a component with an InputAction.
  • Fixed {fileID: 0} getting appended to ProjectSettings.asset file when building a project (case ISXB-296).
  • Fixed Type of instance in array does not match expected type assertion when using PlayerInput in combination with Control Schemes and Interactions (case ISXB-282).
  • The InputActions consume their inputs behaviour for shortcut support introduced in v1.4 is opt-in now and can be enabled via the project settings (case ISXB-254)).
  • Fixed Memory alignment issue with deserialized InputEventTraces that could cause infinite loops when playing back replays (case ISXB-317).
  • Fixed an InvalidOperationException when using Hold interaction, and by extension any interaction that changes to performed state after a timeout (case ISXB-332).
  • Fixed Given object is neither an InputAction nor an InputActionMap when using InputActionTrace on input action from an input action asset (case ISXB-29).
  • Fixing devices not being removed if unplugged during domain reload (entering or exiting play mode) (case ISXB-232).