1.4.3 #
Fixed
Changed
Fixed
- Added missing script and gizmo icon for
TrackedPoseDriver.cs
component (case ISXB-262). - Fix for mitigating symptoms reported in (case UUM-10774 effectively avoiding reenabling mouse, pen or touch devices in
InputSystemPlugin.OnDestroy()
if currently quitting the editor. The fix avoids editor crashing if closed when Simulator Window is open. Note that the actual issue needs a separate fix in Unity and this package fix is only to avoid running into the issue. - Fixed an issue where Input Action name would not display correctly in Inspector if serialized as
[SerializedProperty]
within a class not derived fromMonoBehavior
(case ISXB-124. - Fix an issue where users could end up with the wrong device assignments when using the InputUser API directly and removing a user (case ISXB-274).
- Fixed an issue where PlayerInput behavior description was not updated when changing action assset (case ISXB-286).
Changed
- Readded OnDisable() member to MultiplayerEventSystem which was previously removed from the API
- Improved performance of HID descriptor parsing by moving json parsing to a simple custom predicitve parser instead of relying on Unity's json parsing. This should improve domain reload times when there are many HID devices connected to a machine.
Changed
- Documentation improvements: New workflows and concepts pages. Reorganised table of contents. Improved some code samples. Updated screenshots.